MESHParade: Zubr’s collaborative 3D-scanning service allows anyone to capture a lifelike 3D model in augmented reality, and save it to the AR Sculpture Garden. Augmented and Virtual Reality company Zubr.co set out to create what they call a ‘Mobile Edge Scan Hive’ (MESH), a novel deployment to FLAME’s edge platform which invites participants to become
The OCTOPUS project is targeted to broadcasters and content providers in order to help the journalists with out-of-band information regarding the persons who are interviewed. The main idea of the OCTOPUS project is to avoid “epic failures” that can happen if the journalist does not recognize the person or in case the journalist does not
ICON supports the localized, personalized and timely provision of media resources to users through the adoption of the FLAME’s platform. End users can search and consume content based on their preferences learned by the provided ICON application. At the same, ICON supports the concept of content prosumers, i.e., end users can become content producers, apart
HOLOFLAME: Dynamic orchestration, customization and delivery of Mixed Reality holographic media content at the network edge
HOLOFLAME focused on conducting experimentation and performance analysis over the Level7 infrastructure in Buseto Palizzolo. The focus was on the implementation of Augmented Reality (AR) scenarios using commercial off-the-shelf (COTS) Mixed Reality (MR) hardware.
With the modern capabilities of web browsers and open source 3d interactive web frameworks, we believe web browser experiences running on mobile devices is the future for 5G. Hool was selected as one of the winning teams of the 3rd Open Call of FLAME to bring our web AR game technology to Bristol Millenium Square.
The medFLAME experiment aimed to validate a number of improvements for the end-user and the service operator resulting from the introduction of 5G edge processing in the Interactive Medical University (https://edu.medvc.eu), which is a platform for improving the qualifications of doctors and medical students in various medical specialities. The validation in the experiment was supposed
As user media fruition is becoming more and more integrated, football clubs (and more generically sport teams) have greater opportunity to deliver their contents with the help of 5G technology at live events. With FC5 Live app, FINCONS (empowered by FLAME) plans to extend its currently Media offering to leverage the soccer fans experience with
The Mobile Edge Computing (MEC) concept can significantly improve the QoS of video streaming services; however, the computing resources at edge nodes are still limited and should be allocated economically efficiently, as both stated in the academic literature but also as we have experimentally validated in previous works, when we deployed heavy WebRTC workloads on
FLAME was in the spotlight at the New European Media (NEM) Summit, 2019, held end May in Croatia. The FLAME platform was demonstrated to interested participants. In addition, information on the FLAME Open Call 3 was disseminated. The call opens on 9 August with the application process open until early November 2019. FLAME is soliciting third
The outcomes of FLAME’s second Open Call have been announced and seven winners have been selected. FLAME’s second open call requested 3rd party projects to create and explore edge experiences considering consumer’s desire for personalised, localised and interactive media content delivered through current and emerging human-computer interfaces used in outside spaces or between outside and inside