A common issue that conventional commercial cloud-based infrastructures such as Amazon Web Services (AWS) and Azure are suffering from is the fact that the user normally does not have real control on the physical machines and the resources that have been booked to host the user services and content. This practically means that the user
As the COVID-19 pandemic has disturbed the process of medical education in a severe manner, the services of medVC.eu, which allow teaching medical students remotely, are in high demand. The medFLAME+ experiment aimed to test various aspects of QoS and QoE of a new a feature of our product – synchronous live playout of recorded
I’ve used Azure, AWS, Google Cloud and other platforms for the AI workloads of D-Cube solutions. However, after some experimentation, I’ve found that a scalable 5G platform deployed on edge resources, is a great option if you want to build a high-performance and scalable solution, especially when it comes to media services in outdoor events.
IMRA 2.0: HARNESSING THE POWER OF FLAME TO OFFER A HIGH-QUALITY IMMERSIVE EXPERIENCE IN OUTDOOR MARATHON EVENTS.
IMRA 2.0 is an enhanced version of a marathon application for outdoor running events designed to be deployed in 5G infrastructures. During such events, it is impossible for the viewers to monitor the entire race including their athlete/s of interest. IMRA (Immersive Marathon Runner App) is a crowdsourcing application where users can stream video content
The V2Flame experiment has performed in January 2020 the final trial, showcasing the use of V2X networks leveraging FLAME capabilities to share real-time videos to enhance the driver experience. The trial has used the FLAME infrastructure in Barcelona’s Pere IV and Llacuna streets. The final architecture includes a Ficosa Carcom unit with Cellular V2X technology.
TNO’s localized crowdsourced live video production and distribution framework, the Prosumer framework, has been successfully validated during a trial at Bristol’s Festive Market on the 5th of December 2019. The TNO’s prosumer framework, which leverages FLAME edge computing capabilities to provide users the ability to share their videos in real-time, was tested in Millennium Square,
With the rise of Mixed-Reality devices, Mixed-Reality games and the infrastructure necessary to play those games have a crucial role when it comes to AR and VR capabilities. Gbanga was selected as one of the winning teams of the 2nd Open Call of FLAME to bring our AR game technology to Bristol Millenium Square. FLAME
Mobile DASH services using NFV in small cell networks is considered an approach for future multimedia services that request for high QoE standards. MoDASH offers a QoE orchestration solution for DASH streaming services over the SDN enabled FLAME platform. Our methodology includes a data offloading mechanism, which offloads video content to the EDGE server. Our
In this experiment we have created the Say Hello an application for festival attendees for creating and locally sharing mix-media stories using the FLAME infrastructure. Thus we successfully validated a proof of concept around social networks that are ephemeral (i.e. created only for a limited time), and local (i.e. participants are only included based on
The IMRA application aimed to enrich the viewer’s marathon experience, by providing personalized content on demand. Viewers in such events, are usually interested in one or more athletes. However, it is impossible to track their effort throughout the race. IMRA made this possible! The IMRA solution comprises of two parts: the IMRA app and the