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FLAME’s OC1 experiments begin

The winning projects from FLAME’s first Open Call have started their trials after a successful kick-off meeting in London last week.

FLAME kickoff meeting in London, November 2018

FLAME’s first Open Call selected two industry and four SME trials led by innovative companies or research centres. The winners are located in FLAME’s two hub cities of Bristol, UK and Barcelona, Spain.

We’re pleased to welcome our 1st Open Call winners to the FLAME project. The entries for this first phase of experimentation were all of high calibre and we’re looking forward to working with them throughout the coming months as we validate the acceptance and viability of FLAME’s 5G service delivery platform in end user trials,” says FLAME Project Coordinator, Michael Boniface.

FLAME OC1 kickoff meeting in London, November 2018

A brief outline of the six winners and their trials are as follows:

BARCELONA

RAISE (Augmented Reality Smart Guidance Application based on Edge Computing)
Eight Bells Ltd

The RAISE experiment proposes a novel application that offers enhanced guidance in urban environments and live AR video streaming. The RAISE innovative application makes use of the FLAME MEC infrastructure to achieve faster access to media and services, lower latency, and higher embracement of the experience.

MEMPHIS (Massive Engagement of Media Producers for Highly Innovative Smart cities
MOG Technologies

In a scenario in which citizens are engaged in collaborative crowd streaming, multiple cameras (professional and smartphones) can be spread out around the premises, covering the different perspectives of the event and sending multiple, high-quality content video feeds to a control room in which an editor/director is able to visualize them in a multi-screen view and choose the most appropriate ones to be presented in large video screens placed in different locations within the premises.

Video for Cellular (V2X V2FLAME)
FICOSA

This experiment merges V2X (Vehicle To Everything) technologies PC5 (Cellular) networks and the FLAME platform to provide better, localized information to vehicle drivers in a safe way. A use case is proposed, warning the driver of an event ahead and providing video content. Other potential use cases which merge C-V2X and video content can also be analyzed once the experiment is set up.

BRISTOL

Be-Memories: Smart and agile solution to disseminate multimedia content in an immersive tourism experience for Smart Cities
HOP Ubiquitous

Be-Memories builds a new communication channel between the city and citizens via smartphones, allowing users to exchange cultural heritage in a multimedia-centered way. In practise, Be-Memories shares and visualizes one-minute videos, created by citizens/visitors about stories related to the Points of Interest (POIs) of the city. The films are distributed using IoT devices, a web app, 5G networks and edge technologies.

EdgeTube
Ubiwhere

EdgeTube trials a commercial exploitation of Smartlamppost, a smart furniture enabler of flexible and cost-effective 5G networks and services at the edge, which has similar connectivity and resource orchestrations to the FLAME platform. Leveraging FLAME’s framework and testbed, Ubiwhere will develop a collaborative media experience through a mobile app and smart cloud-edge based services.

This application targets crowded events such as concert halls/venues and stadiums, where the mobile network congests quite easily given the high number of connected devices concurrently streaming (uplink) high-quality videos. The goal is to help both media service providers and end-users consuming and producing such streams, leveraging a flexible and smart edge-based platform.

Prosuming live media content in 5G enabled smart cities
TNO

By leveraging FLAME’s edge processing, embedded HTTP multicast, latency reduction and localized traffic properties, as well as TNO’s existing technology for providing many-to-many live production and distribution services, this experiment will build and validate two “prosumers” applications: (i) collaborative event broadcast streaming, where footage captured by participants at an event is redistributed, both in real-time and on demand, to event participants as well as remote watchers; (ii) event camera hopping, where smartphone users are offered the possibility to see which other users are filming at their event and immediately select those cameras for viewing.

The trials will be tweeting and blogging about their results over the next 6 (six) to 12 (twelve) months. Stay tuned to the FLAME website, newsletter and @ICT-FLAME for updates.

Are you keen to propose a trial or a replicator with FLAME? Our second Open Call is open to submissions from 5 December 2018, read more here. https://www.ict-flame.eu/open-calls/2nd-flame-open-call/