• FLAME will create new revenue opportunities for network operators allowing them to offer advanced capabilities (e.g. flexible service routing, surrogate service management, etc.) linked to their distributed infrastructure assets necessary to transform UX (PIML) in ways that cannot be easily replicated by OTT providers alone. FLAME will allow vendors (access points, home hubs, etc.) to enhance products through FLAME enabled equipment.
  • FLAME’s infrastructure will transform distributed computing away from current centralised clouds towards a model of computing that exploits optimal combinations of edge resources with traditional data centres. Through city scale experimentation, FLAME will identify optimal capacity models that allow for optimised distribution ratios for VSNs supporting PIML-oriented workflows.
  • FLAME observation and geo-spatial media analytics capabilities will allow new metric frameworks to be explored that allow for insights into how consumer acceptance (QoE) and behaviour in relation to service and infrastructure performance (QoS).
  • FLAME will allow OTT providers to explore viewing behaviour and preferences, recommendations systems, advanced consumer interfaces and deliver to localised interactive communities on a range of per- sonal devices. FLAME’s flexible cross layer approach will allow OTT providers to deliver personalised experi- ences whilst optimally manging service and infrastructure resources in way that constrains costs associated deliv- ering content to an increasingly fragmented audience.
  • FLAME will target experiments where digital platforms exploit the flexibility of the FLAME escaping the technological and economic constraints of traditional content workflows.
  • FLAME will transform media companies from the broadcast-era phenomenon of storytelling to crafting stories based on those already shared by consumers, as those are the ones that matter the most. FLAME’s grounding breaking transmedia experiment led by DRZ will demonstrate the potential for collaborative story telling from local-based rich media content.
  • FLAME will capitalize on this strength by creating a European ecosystem for sustainable growth by developing creative and innovative media concepts, turning home-grown broadcast success stories into worldwide opportunities. FLAME offers the broadcast sector an approach to bridge the gaps between R&D, content production and technological innovation in the FMI. FLAME’s participatory media experiment led by VRT will how FLAME can support interactions between broadcasters and audiences participating in live events.