Nov
30
Thu
FLAME workshop @ NEM Summit 2017 @ Museo Reina Sofía
Nov 30 @ 9:00 am – 1:00 pm

The Future of Digital Media in 5G networks and the Next Generation Internet

Co-Located Workshop @ NEM Summit 2017, 30 November, Madrid

Digital media is everywhere. Sports, music, television, art, fashion, business, education, medicine, retail, safety, and just about anything people do uses digital media. What happens to the production, distribution and consumption of digital media is extremely important to everyone.

Consumers are increasingly playing an active role when interacting with media, with brands, and with each other. They are always connected and increasingly surrounded by sensors, computing and communication infrastructures in their homes, buildings and public spaces. Add to this the rise of immersive technologies offering virtual- and augmented reality and interactive location-based experiences, and you get major opportunities for new user experiences, services and business models. You also get massive structural change that will disrupt digital media ecosystems.

MAIN GOALS

The workshop aims to gather leading experts working in the areas of digital media and communications to explore this structural change. Immersive media, such as 3D tele-immersion and mixed reality, are highly interactive and time critical. Infrastructure performance matters much more to user experience, much more than for today’s on-demand streaming services. Getting the performance at scale at acceptable costs will be essential for adoption of future media services.

WHY ATTEND THE WORKSHOP?

While attending, you’ll discuss new forms of social and interactive media experience building on emerging 5G networks and the Next Generation Internet. You’ll hear from leading broadcasters and media service companies working in areas such as participatory media, highly mobile media, AR and VR.

You’ll also gain insight into the FLAME project (Facility for Large-scale Adaptive Media Experimentation), which is building a ground-breaking media delivery platform. What’s different with FLAME is the possibly tighter integration of media services with the programmable compute, storage and communication infrastructure of Telcos. This allows placement of media services deep in the network, in metro data centres as well as at the very edge of the network in street cabinets.

You’ll also get information on how to get involved in realising the vision. FLAME is offering over 2 Million Euros to organisations wanting run trials and experiments through open calls. Open calls provide the creative industries, telecommunications industries and smart cities stakeholders the opportunities to explore performance, acceptance and viability of highly localised media products and services. Companies get access to a programmable city infrastructure, testing tools, knowledge bases and expertise to scale solutions.

LOGISTICS

The workshop is organised by the FLAME project in close collaboration with the NEM Summit organisers.

VENUE

Edificio Nouvel, Auditorio 400 and Auitorio 200.
Museo Reina Sofía, Entrance by Ronda de Atocha s/n, 28012 Madrid, Spain

AGENDA

Download the full report. (PDF)

– SESSION 1 (09:00 – 10:30) –
The Future of Digital Media

09:00 – 09:10Welcome and introduction (PDF)
Michael Boniface, IT Innovation Centre
09:10 – 09: 50Key Notes

09:50 – 10:30Panel debate with interactive audience: Q/A (PDF)
Chaired by Josep Martrat, Atos

    • Michel De Wolf, DWESAM
    • Ingrid Willems, DataScouts
    • Pierre-Yves Danet, Orange
    • Jean Dominique Meunier, Technicolor

Coffee Break

 

– SESSION 2 (11:00 – 12:30) –
Building the FMI Ecosystem Through Experimentation

11:00 – 11:10FLAME Offering : a flexible delivery platform for media services (PDF)
Michael Boniface,IT Innovation Centre
11:10 – 11:50Early trials and experiments from broadcast, transmedia and gaming

11:50 – 12:20How to get involved in the FMI Ecosystem and FLAME Open Calls- with audience QA (PDF)
Monique Calisti, Martel Innovate
12:20 – 12:30Wrap up and closure

PHOTOS

Apr
18
Wed
1st Open Call Webinar @ WEB-STREAMED
Apr 18 @ 10:00 am – 12:00 pm

The webinar hosted by the FLAME consortium aims a providing a clear overview of the project and an explanation of the upcoming Open Call together with all needed information on how to apply.
At the end of the webinar there will be a Q&A session to answer questions from the audience.

AGENDA

  • General overview of FLAME
  • The technology behind FLAME
  • A Showcase
  • All about this Open Call
  • Q&A

Watch the webinar to have more details about the call.

 

Jun
18
Mon
Vertical Industries and Services for 5G WORKSHOP at EUCNC2018 @ Cultural and Congress Centre Cankarjev Dom
Jun 18 @ 9:00 am – 6:00 pm

The workshop is jointly organised with a group of other H2020 projects committed to driving vertical industry adoption of 5G by promoting and nurturing research in applications of 5G communications (these projects include: 5G-Xcast (5g-xcast.eu), 5G-MEDIA (www.5gmedia.eu), SaT5G (SAT5G-project.eu), 5GCity (www.5gcity.eu), IORL (iorl.5g-ppp.eu), Clear5G (clear5g.eu), 5GCAR (5gcar.eu), Global5G.org (global5g.org), and IRACON (iracon.org). The workshop brings together experts on 5G to discuss the possible vertical applications of 5G as well as how the envisioned applications are growing with the development of 5G standards. This is also a platform for 5G PPP and other H2020 projects to interact and understand how the different verticals of 5G is shaping up and possibly encourage future collaborations between partners across different projects and sectors.

The workshop targets industries spanning Automotive, Media, Energy as a pathfinder for future actions by pursuing the following goals:

  • Discuss progress and priorities with participating projects.
  • Gather requirements emerging from use cases that can feed into the standardisation process.
  • Ensure industry views are represented, also beyond 5g PPP.
  • Engage in a multi-stakeholder dialogue aimed at facilitating contributions to the standards process.

Outputs will feed into relevant WGs within the 5G PPP and the 5G-IA, such as Automotive WG, Trials WG, Pre-standardization, Spectrum. The workshop will also be the basis for a showcase of 5G advances and benefits across the verticals; demonstrating EU leadership, which will be published on the participating project websites for wider promotion. Moreover, as part of the activities to promote research in 5G applications, the cluster of projects has plans for feature topics and special issues in journals and magazines. We plan to invite any outstanding papers submitted to this workshop to publish an extended version of those work in future special issues that we will organize.

At EuCNC 2018, the FLAME project’s coordinator Michael Boniface, Technical Director at the University of Southampton IT Innovation Centre, presented “Insights into media service delivery using real-life 5G infrastructures” at the Workshop 1 Vertical Industries & Services for 5G (VIS5G) taking place on Monday the 18th June in the meeting room Štih Hall. At the same workshop, Dirk Trossen, FLAME’s Technical Manager and Senior Principal Engineer at InterDigital, is part of the Future Trends in Media Distribution Panel, 11:45h-13:00h.

Jul
11
Wed
1st FLAME Summer School @ Engineers’ House
Jul 11 – Jul 13 all-day

THE 1st FLAME SUMMER SCHOOL WILL TAKE PLACE ON 11-13 JULY 2018 IN BRISTOL.

MISSION

Academia and Industry engage in challenging tasks in which they draw upon personal strengths and diverse experiences, create meaningful connections, and develop innovative problem-solving skills in the Future Multimedia Internet ecosystem through FLAME Platform. With the confidence and character gained from these experiences, Academia and Industry pursue their individual passions and participate responsibly and effectively in their communities.

GOAL

To promote FLAME Platform as an infrastructure for FMI development and experimentation within academia and industry. The FMI ecosystem will allow FLAME to experiment, improve and extend the capabilities of the platform, through personalized, participatory media collaborative, interactive transmedia narratives and location-based augmented reality and more. This will be enabled through the FLAME platform’s “PIML” characteristics that provide a quality of experience (QoE) oriented focus for the design and realization of digital media services running on the FLAME platform.

MAIN CHAIR AND POINT OF CONTACT

For any further information, please contact:
Dr. Aloizio P. Silva ()
High Performance Network Group - University of Bristol

VENUE

Engineers’ House (website)
The Promenade, Clifton Down, Avon, Bristol BS8 3NB

Free onsite parking with reserved signs and attendant parking.

REGISTRATION

Registration is now close.
In the registration, refreshments throughout the event (English breakfast) and lunches are included. 

MEET THE SPEAKERS

Aloizio Pereira Da Silva
Aloizio Pereira Da Silva is a Senior Researcher at High Performance Network Group at University of Bristol. Currently, working as a 5G portfolio manager and researcher. He got his Phd in Computer Engineering at Instituto Tecnológico de Aeronáutica (ITA) (2015). He is PMP Certified by PMI (Project Management Institute) the world's leading project management organization. Aloizio also has Master of Business Administration (MBA) in Project Management at Fundação Getúlio Vargas (FGV) (2008) and as well the Master Degree in Computer Science at Federal University of Minas Gerais (2002) and Undergraduate in Computer Science at Pontifícia Universidade Católica de Minas Gerais (1999) . Aloizio's experiences expand in the area of Computer Science and Engineering, specifically in Advanced Wireless Communication, Delay and Disruption Tolerant Network, Distributed Systems, Computer Networks, Algebraic Topology, Telecommunication Networks, Machine Learning and Software Engineer. He has been working mainly in the following subjects: software defined network (SDN), network function virtualization (NFV), Mobile Edge Computing (MEC), Internet Of Things (IoT), DTN congestion control, space data systems, wireless space data systems, wireless communication, location-based services, quality of service, wireless data services, Interplanetary Networks, Mobile Computing and wireless sensor networks.
 
Alexandre P. do Carmo

Alexandre P. Do Carmo received his degree in Computer Engineering in 1997, from the Federal University of Espírito Santo (UFES), Vitória, Brazil.  After that he worked as a lecturer at a private university and founded a company, called Unitera, that was specialised in projects and network infrastructure services, as well as focused on management and security over IP networks and training. At that time, Unitera supported big clients as Vale Mining Company and Arcelor Mittal Steel Company. He was also involved in research projects including the university (UFES) and some ICT companies such as Xerox and PADITEC, manufacturer of optical networking equipment. In 2010, he received his master degree, having his dissertation on network security. Later, in 2013, he became a professor at the Electrical Engineering Department of IFES - Federal Institute of Espírito Santo. Since 2016,  he is a PhD student at the Electrical Engineering Posgraduation Program, at UFES, and right now he has been working at the HPN Group, University of Bristol, as a Research Associate in Project FLAME.


 
Michael Boniface

Professor Michael Boniface is Technical Director of the IT Innovation Centre, University of Southampton and a Professional Fellow in Information Technology.
He joined IT Innovation in 2000 after several years at Nortel Networks developing infrastructure to support telecommunications interoperability. His roles at IT Innovation include technical strategy of RTD across IT Innovation’s project portfolio, technical leadership, and business development. He has over 17 years’ experience of RTD into innovative distributed systems for industry and government advancing technologies in the areas of interactive media, secure service-oriented architectures, semantic web, cloud computing and network infrastructures. He is the coordinator of the EC ICT-FLAME project providing leadership for the development of a future media internet ecosystem and adaptive content delivery platform building on software-defined infrastructures. He coordinated the EC EXPERIMEDIA project providing leadership for a facility used to conduct 30 trials with end users bringing together sensors, gaming, social networking, and media technologies.
He is the technical lead of EC ProsocialLearn aiming to develop a games platform aiming to support the development of digital games to teach children social skills. He leads work on analytics frameworks for exploring QoS/QoE causation in highly distributed systems. He provides vision and road mapping for Internet systems and policy recommendations to funding bodies through white papers, participation in expert groups and projects (HUB4NGI, FIREStudy). Michael has a BEng in multimedia communications.


 
Dirk Trossen

Dirk Trossen is a Senior Principal Engineer at InterDigital Europe, the European branch of InterDigital Inc. Dirk has more than 15 years of experience in network architectures, services and wireless technology. His main contributions can be found in the area of inter-domain networking as well as seamless handovers and new service concepts for operators. He is currently technical leading the European efforts FLAME, performing ICN research with the goal of evolutionary introduction of ICN concepts in upcoming 5G networks. Prior to joining InterDigital, Dirk was co-founder of TecVis LP, a UK-based software solution company in the mobile, context-aware solution space and he held prior positions as a Senior Researcher with Cambridge University, Chief Researcher with BT Research and as a Principal Scientist at Nokia Research. He is also a research affiliate with the Advanced Network Architecture group at MIT CSAIL. He holds a Ph.D. degree in Computer Science from Technical University of Aachen, Germany. He published more than 75 peer-reviewed papers in international conferences and journals and has currently 32 international patents.


 
Sebastian Robitzsch

Dr. Sebastian Robitzsch is with InterDigital Europe, Ltd. working as a staff engineer on ICN-related Horizon 2020 funded projects. His recent research efforts focus on the softwarisation of network functions following existing SDN and NFV paradigms in order to allow a decoupling of infrastructure, service and content providers for a more versatile communication network. He is currently responsible for integration of the InterDigital's FLIPS platform into the H2020 FLAME platform efforts. In the past he has been with Dublin City University, Ireland, T-Systems, Germany, Fraunhofer FOKUS, Germany, and Nokia Research Centre, Finland, working on research issues spanning from interference and self-configuration techniques in 802.11-based multi-antenna mesh networks, heterogeneous access networks to system architecture design for trace analytics and recommender systems in next-generation OSSs. Sebastian received his Ph.D. from University College Dublin, Ireland, in 2013 and an M.Sc. equivalent (Dipl.-Ing. (FH)) from the University of Applied Sciences Merseburg, Germany in 2008


 
Kay Hänsge

Kay Hänsge is a researcher at InterDigital Europe. His focus lies on cloud-based networking and orchestration. He studied Information and Communication Technology within a dual students program at the University of Applied Sciences in Leipzig (Hochschule für Telekommunikation, Leipzig) and wrote his master's thesis about QoS-based WebRTC Service Delivery over a Next Generation Mobile Network (NGMN) Infrastructure. Until December 2017 he worked as a researcher at the Deutsche Telekom in the innovation and CTO departments with scope for optimization of service provisioning in NGNs, in particular within IP Multimedia Subsystem (IMS) and Evolved Packet Systems (EPS) and beyond. He developed and integrated new service features into the overall NGN infrastructure. His results were incorporated into company-internal and public European projects, such as FIWARE, XIFI, OpenLab-WONDER, or reTHINK. Since 2016, he actively supported the DT standardization group in the 3GPP#SA2 Technical Specification Group.


 

Dries De Roeck

Dries De Roeck is a designer, researcher and leads all things research at the creative agency Studio Dott (Belgium). In his research work, he questions how design processes change when digital and physical products become increasingly intertwined. His interest generally lies in the way technology is being embedded and used throughout the everyday life of people. The current focus of the work Dries is involved in relates to social innovation and wellbeing within an urban context.
Examples of recent work: Participatie Paviljoen & Diotto


 
Marc Godon

Marc Godon recently joined the Innovation Center of VRT. Here he explores new roles for the public broadcaster in relationship to future Smart Cities. He received the degree of Master in the Industrial Sciences in 1983 in Antwerp (BE) and finalized a degree in Monumental Arts at the Royal Academy of Fine Arts Antwerp (BE) in 2013. He has thirty years of experience in telecommunication system development, innovation, and research.  His research work, at Nokia Bell Labs Antwerp Belgium, focused on future media and communication tools for the creative networked society (application and interaction research, IOT, user participation, etc.). He likes to combine his multidisciplinary skills of being artist, engineer, and creativity coach to enhance the creative process. He co-authored an extensive set of papers and patents. He is a big fan of DIY culture and online learning programs. The overall moto in his work is: “share your creativity”.


 
Sandy Claes

Sandy Claes is a design researcher at the innovation department of the Flemish public broadcast company VRT. She holds a PhD in engineering science (2018) from the KU Leuven university in Belgium. In her research work, she focuses on the overlap between media, technology and public space. Her research work has been published at international, peer reviewed conferences concerning the human factor of interactive technologies, such as CHI and DIS. Sandy has a background as a master in audio-visual arts (2005). Her audio-visual work has been awarded on several international film festivals (such as I Castelli Animati in Rome, The international short film festival of Leuven), and exhibited at several international venues (such as LABoral, Madrid and Museum M, Leuven). With this mixed background of science, engineering and arts, Sandy approaches research projects from a multi disciplinary viewpoint.


 
Klaas Baert

...


 
Julia Chatain

Julia Chatain is a Software Engineer at the Game Technology Center of ETH Zurich, Switzerland. She received her Engineering Degree in Mathematics and Computer Science from École Polytechnique (Paris, France) and her Master of Science in Computer Science and Image Processing from EPFL (Lausanne, Switzerland), with internships at Microsoft and Google. During her master thesis, in collaboration with the science center Cap Sciences (Bordeaux, France), she designed interactive technologies using augmented reality to help the Science Center visitors express themselves. Before joining the GTC, she worked in a research team (Potioc, Inria, Bordeaux, France) where she focused on Human-Computer Interaction and developed various augmented reality technologies for groups in public spaces. She is interested in designing technologies for visitors’ empowerment and education in public spaces, with a strong focus on gaming, augmented reality, and localisation. Beside her work, she helps organise events like Django Girls to promote Computer Science and Mathematics, writes short stories for cultural journals, and likes to create stuffed animals.


 
Steven Poulakos

Dr. Steven Poulakos is an Associate Research Scientist at Disney Research. He received a B.S. degree in Engineering Physics and M.S. in Library and Information Science, both from the University of Illinois at Urbana-Champaign. He received his Ph.D. in Computer Science from ETH Zurich for his contributions modelling visual perception of stereoscopic images and video. Steven has participated in the EU-funded project REVERIE (REal and Virtual Engagement in Realistic Immersive Environments), utilizing stereoscopic technologies to enable realistic human interaction in shared virtual spaces. Steven’s research focus has evolved into the space of computational narrative, which includes computer-assisted generation of interactive narrative and experience management. He is participating in the EU-funded project FLAME (Facility for Large-scale Adaptive Media Experimentation), developing technologies to utilize smart city infrastructure to experience interactive narratives. Steven’s main research interest is in developing intelligent systems at the intersection of story, autonomous characters, and user experience.


 

Manuel Braunschweiler

Manuel Braunschweiler is a Research Associate at Disney Research Zurich (DRZ), Switzerland. He received his Master of Science in Computer Science, with a focus on Computer Graphics, from ETH Zurich in 2017. During his master thesis, in collaboration with Disney Research Zurich, he explored novel approaches for interactive storytelling in virtual 3d environments, where the main goals were to improve the user experience and the AI search algorithm. Before joining DRZ again, he was working as an intern at Esri R&D to develop a tool for authoring and telling 3d interactive stories on the web with respect to urban planning. Beside his work, he enjoys writing stories, play volleyball and create digital drawings.


 
Fabio Zünd

Dr. Fabio Zünd is the Managing Director at the Game Technology Center (GTC) at ETH Zurich, Switzerland. He received his Bachelor and Master degree from ETH Zurich. With a focus on computer graphics and wireless technology, Fabio started his PhD at Disney Research Zurich in collaboration with the ETH Laboratory for Software Technology, developing real-time wireless video streaming technology. Moving to the ETH Computer Graphics Lab under the supervision of Prof. Robert W. Sumner and Prof. Markus Gross, Fabio concentrated his research on game technology, augmented reality, and storytelling technology, and finished his PhD in 2016. His work includes computer-assisted authoring, interactive narratives, Augmenting Creativity, as well as see-through and projected augmented reality research and applications. Since then, Fabio leads the research efforts on game design and technology at the GTC.


 

AGENDA

Classes will meet: Wednesday – Friday from 8am – 5pm

– WEDNESDAY, JULY 11TH –
DAY 1

08:00 – 08:30 | Registration and Breakfast
08:30 – 9:30Welcome
09:30 – 10:30

Invited lecture: Bottom up, top down & cities
Dries De Roeck, Studio Dott


An interesting thing about cities and media is that cities provide environments for media production and consumption at the same time. However, when we talk about ‘smart’ cities we often only think about technology which is pushed to citizens. In this talk, I want to explore how ‘smart cities’ can keep offering a blend of bottom up and top down interactions and what we need to keep in mind when designing and developing in this context.

10:30 – 12:00Future Multimedia Internet (FMI)
Michael Boniface, IT Innovation
12:00 – 13:30 | Lunch
13:30 - 15:30

Class I: FLAME platform architecture
Sebastian Robitzsch and Kay Hänsge, Interdigital


Network Function Virtualization (NFV) and Software-defined Networking (SDN) are driving the evolution of compute and communication infrastructures. Utilizing those key technologies, the FLAME platform provides unique capabilities for the delivery of media services in smart city and edge computing environments. In this talk, I will outline the key technologies enabling those unique capabilities, the integration into an NFV-managed telecommunication infrastructure, and some concrete benefits of the platform in a media service example. A walk through the steps for service deployment will be given as a precursor to the more practical work led by the use cases later in the summer school programme.

15:30 - 17:00

Class II: FMI architecture for gaming and creative industries
Disney Research and ETH Zurich

  • Hands-on (Practical)

The FLAME platform makes it possible for content providers to embed media services within physical locations of a smart city environment. The ability to intelligently embed both media and computation resources within physical locations offers new capabilities for gaming and creative industries. In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will present their research activity in the domain of storytelling and gaming. They will describe how they utilize the FLAME platform to develop novel and large-scale experiences.

18:00 - 22:00 | Welcome Reception

Dec
12
Wed
2nd Open Call Webinar @ web-streamed
Dec 12 @ 10:30 am – 12:00 pm
2nd Open Call Webinar @ web-streamed

The FLAME 2nd Open Call Webinar was held 12 December, 2018. This webinar, hosted by the FLAME consortium, provides a clear overview of the project and an explanation of the 2nd Open Call together with all the information on how to apply.

Watch the webinar to have more details about the call.

Webinar presentations:
01_FLAME-introduction  |  02_FLAME-technologies  |  03_FLAME-replication  |  04_FLAME-OC2-opencall-process

AGENDA

TIMESESSION
10:30FLAME Introduction and Expectations for the call
10:45FLAME Technologies: Platform, Infrastructures and Foundation Media Services
Replication Proposals
11:15FLAME replication
Proposal Submission
11:30Open Call Process
11:45Q&A

 

Jun
17
Mon
Urban Hacking in 5G @ We The Curious
Jun 17 – Jun 20 all-day

 

THE "URBAN HACKING IN 5G" WILL TAKE PLACE AT UNIVERSITY OF BRISTOL ON 17-20 JUNE 2019.

Registration is now open & is free for delegates as well as visitors.

FLAME Showcases

FLAME will showcase innovations in core 5G technologies and their operations in a live deployment in Bristol’s Millennium Square. These innovations will be utilized to demonstrate new forms of inclusive, participative and entertainment experiences that will benefit citizens whilst operators will be able to intelligently and efficiently place services anywhere in the city infrastructure, turning today's street cabinets into micro data centres and avoiding the need for public clouds.

The three showcases will allow attendees to get their hands on the 5G media technologies and try it for themselves:

  • Urban Gaming: Ever wanted to have fun growing virtual gardens in urban settings? Join a multiplayer Augmented Reality game called "Gnome Trader" that allows players to compete to grow the best garden by trading seeds with virtual gnomes located in market stalls within the millennium square. This fast-paced game provides a unique narrative and interactive elements that blend virtual content into physical reality. Using FLAME, 3D assets can be created and distributed between citizens in an entirely localised infrastructure with no need for centralised cloud services.
  • Accessibility at Large Scale Live Events: Ever wanted to experience a live event without the hustle and bustle of the crowds? New accessibility environments will allow people with disabilities to get involved in the action through dedicated "inclusion zones" that use 360-degree video Live Streams to immersive people remotely bringing them as close to actually being at those events. Using FLAME, the massive demand and cost of high-quality content distribution needed for multiple 360-degree video streams can be dramatically reduced.  This showcase is a small-scale preview of the larger-scale activity which is planned for the Harbour Festival in July and it aims to provide a simulation of how a larger trial will support and expand inclusion.
  • Hackathon: Ever wondered what can be created with 5G technologies? Well following a few days training, the winning software development team from FLAME’s hacking event will have an opportunity to demonstrate their creative endeavours to the public. Using FLAME, building new 5G experiences and solutions is as simple as developing and installing a mobile application.

5G MEDIA HACKATHON CHALLENGES

The FLAME 5G service delivery platform allows media services to be placed deep in the network, in metro datacenters and at the very edge of the network in urban street cabinets. Because FLAME knows where services and content are and where they need to be, content and service requests can be routed to the best possible network location, ensuring the right content is served to consumers from the best place in the network in the quickest time. These decisions are fast and driven by where, when and how consumers want to interact with augmented reality, virtual reality and video.

Challenge 1 - Broadcast:

  • Participatory media presented by VRT
  • Imagine everyone is a broadcaster participating in the co-creation of urban digital stories. Can you find solutions to localised production and distribution using edge interaction patterns where the infrastructure and resources more closely aligns with the communication needs to consumers? Can you do this  within the intelligent edge without requiring public clouds and backhaul networks?

Challenge 2 - Gaming:

  • Storytelling and gaming presented by Disney Research and ETH Zurich Research
  • Urban spaces provide great opportunities to play and learn. Can you create new experiences using urban gaming and augmented reality technologies that transform the way citizens are engaged in culture and with each other? Can you create a solution that will be used in places all around the world?

Key Facts

  • 4 day urban hacking event with training, hacking and hands-on public trials in Bristol
  • Developers, engineers, designers and many more creative minds working on the latest technologies
  • Top international speakers from creative industries and technology companies
  • Participants from all over the world (UK, Germany, Switzerland, Spain, Belgium, and many more)

Awards

  • 1st place - Vouchers to the value of £1000 and opportunity to present in FLAME show
  • 2nd place “Creativity” - Vouchers to the value of £500
  • 2nd place “Technology” - Vouchers to the value of £500

Our Partners

Our Supporters

InterDigital

VRT

Disney Research

Our Tech Mentors

University of Bristol

University of Southampton IT Innovation Centre

ETH Zurich Game Technology Centre

Coordinator Comment

“Multimedia will dominate the next generation of Internet systems driven by citizens’ increasing participation and use of pervasive technologies to have fun, learn and understand the world. Success depends on establishing transformative media ecosystems that benefit everyone from consumers and content providers through to the operators of communications, transport and building infrastructures. Events like FLAME’s Urban Hacking are critical as they bring everyone together in a place where we can build our future together.”

Why Attend?

For Hackers

Push the limits of what was thought to be impossible! At the FLAME Urban Hacking event, you will feel the energy in the room while working hard to solve innovative tech challenges in teams formed during the event. Use your tech skills, develop mobile apps (Android/iOS) using HTTP-based web services, and expand your horizons! Your personal challenge is to work faster and more precisely than ever before! Mentors and scientific experts will be by your side and provide support whenever you need it. Great ideas that benefit society is your goal to create within these two days!

For Visitors

Allow yourself to be fully immersed in an international event with creative and engineering teams working to create urban solutions from emerging 5G technologies. High class international speakers will give exclusive presentations to seed discussions while demonstrations offer glimpses of how citizens will engage with media in urban settings over the coming years. The purpose of the FLAME Urban Hacking event is to bring together people with a passion for creativity, technology and media, and increase the ideas for innovative experiences emerging from an increasingly pervasive compute and networking infrastructure. The first day will be packed with sessions over all things technical, whilst on the final day you’ll get your hands on the technology itself, come and join us for the FLAME experience.

AGENDA

– MONDAY, JUNE 17TH – DAY 1

5G Edge Cloud Platform and Tools

TimeDurationSessionSpeaker
08.00 | Registration (60 min)
09.0015 minWelcome and IntroductionHamid Falaki – University of Bristol
09.1545 minBuilding 5G through FLAMEMichael Boniface – IT Innovation Centre
10.0045 min5G Edge Cloud ArchitectureDirk Trossen – InterDigital
10.4560 minFLAME Service Delivery PlatformSebastian Robitzsch – InterDigital
11.4560 minFull stack DevOps toolchains accelerating ideas from the desktop to city testbedsMichael Boniface – IT Innovation Centre
13.00 | Lunch (60 min)
14.0060 min5G Infrastructure @ University of BristolHamid Falaki – University of Bristol
15.0060 minService design and development patterns for interactive edge computing experiencesMichael Boniface – IT Innovation Centre
16.0060 minDynamic service delivery using network-aware graph analytics and endpoint controlsNikolay Stanchev – IT Innovation Centre
19.00 | Social Event

MEET THE SPEAKERS

Hamid Falaki

Dr Hamid Falaki is a telecommunications consultant at Smart Internet Lab, providing technical services for coordination, delivery, operation, maintenance and expansion of the 5GUK Test Network at University of Bristol. This service provides a test network as an experimentation facility for research projects under Smart Internet Lab.

He has more than 20+ years’ experience in the telecoms technology sector, and prior to that 10+ years from the energy sector. His Current interest is creation of new business opportunities through rich communication services, networks measurements & monitoring. He also has interest in neutral hosting of communication networks giving rise to a range of new business opportunities for vertical industries operating their own network slice and niche services within the upcoming 5G networks. Among his achievements are many international patents within the telecommunication industry as well as leading several technical activities towards public engagement and delivery of 5G show cases through Bristol University.


 

Michael Boniface

Prof. Michael Boniface is the Head of the IT Innovation Centre, Electronics and Computer Science, University of Southampton and the Project Coordinator of the FLAME project.

He has an international reputation as thought leader pioneering the evolution of information technologies for tackling important business and societal challenges and long term interests in the areas of user experience, interactive media, service-based systems, software defined infrastructures and digital innovation.


 

Nikolay Stanchev

Nikolay Stanchev is a research assistant and software developer at the IT Innovation Centre, Electronics and Computer Science, University of Southampton, working on the FLAME project while also finishing his software engineering degree at the University of Southampton.

His main fields of interest are distributed systems development and cyber security in web services. He is a keen Python enthusiast with a passion for solving complex problems through the application of efficient algorithms and data structures.


 

Dirk Trossen

Dirk Trossen is a Senior Principal Engineer at InterDigital Europe, the European branch of InterDigital Inc. Dirk has more than 15 years of experience in network architectures, services and wireless technology. His main contributions can be found in the area of inter-domain networking as well as seamless handovers and new service concepts for operators. He is currently technical leading the European efforts FLAME, performing ICN research with the goal of evolutionary introduction of ICN concepts in upcoming 5G networks. Prior to joining InterDigital, Dirk was co-founder of TecVis LP, a UK-based software solution company in the mobile, context-aware solution space and he held prior positions as a Senior Researcher with Cambridge University, Chief Researcher with BT Research and as a Principal Scientist at Nokia Research. He is also a research affiliate with the Advanced Network Architecture group at MIT CSAIL. He holds a Ph.D. degree in Computer Science from Technical University of Aachen, Germany. He published more than 75 peer-reviewed papers in international conferences and journals and has currently 32 international patents.


 

Sebastian Robitzsch

Dr. Sebastian Robitzsch is with InterDigital Europe, Ltd. working as a staff engineer on ICN-related Horizon 2020 funded projects. His recent research efforts focus on the softwarisation of network functions following existing SDN and NFV paradigms in order to allow a decoupling of infrastructure, service and content providers for a more versatile communication network. He is currently responsible for integration of the InterDigital's FLIPS platform into the H2020 FLAME platform efforts. In the past he has been with Dublin City University, Ireland, T-Systems, Germany, Fraunhofer FOKUS, Germany, and Nokia Research Centre, Finland, working on research issues spanning from interference and self-configuration techniques in 802.11-based multi-antenna mesh networks, heterogeneous access networks to system architecture design for trace analytics and recommender systems in next-generation OSSs. Sebastian received his Ph.D. from University College Dublin, Ireland, in 2013 and an M.Sc. equivalent (Dipl.-Ing. (FH)) from the University of Applied Sciences Merseburg, Germany in 2008.


 

Fabio Zünd

Dr. Fabio Zünd is the Managing Director at the Game Technology Center (GTC) at ETH Zurich, Switzerland. He received his Bachelor and Master degree from ETH Zurich. With a focus on computer graphics and wireless technology, Fabio started his PhD at Disney Research Zurich in collaboration with the ETH Laboratory for Software Technology, developing real-time wireless video streaming technology. Moving to the ETH Computer Graphics Lab under the supervision of Prof. Robert W. Sumner and Prof. Markus Gross, Fabio concentrated his research on game technology, augmented reality, and storytelling technology, and finished his PhD in 2016. His work includes computer-assisted authoring, interactive narratives, Augmenting Creativity, as well as see-through and projected augmented reality research and applications. Since then, Fabio leads the research efforts on game design and technology at the GTC.


 

Steven Poulakos

Dr. Steven Poulakos is an Associate Research Scientist at Disney Research. He received a B.S. degree in Engineering Physics and M.S. in Library and Information Science, both from the University of Illinois at Urbana-Champaign. He received his Ph.D. in Computer Science from ETH Zurich for his contributions modelling visual perception of stereoscopic images and video. Steven has participated in the EU-funded project REVERIE (REal and Virtual Engagement in Realistic Immersive Environments), utilizing stereoscopic technologies to enable realistic human interaction in shared virtual spaces. Steven’s research focus has evolved into the space of computational narrative, which includes computer-assisted generation of interactive narrative and experience management. He is participating in the EU-funded project FLAME (Facility for Large-scale Adaptive Media Experimentation), developing technologies to utilize smart city infrastructure to experience interactive narratives. Steven’s main research interest is in developing intelligent systems at the intersection of story, autonomous characters, and user experience.


 

Marc Godon

Marc Godon recently joined the Innovation Center of VRT. Here he explores new roles for the public broadcaster in relationship to future Smart Cities. He received the degree of Master in the Industrial Sciences in 1983 in Antwerp (BE) and finalized a degree in Monumental Arts at the Royal Academy of Fine Arts Antwerp (BE) in 2013. He has thirty years of experience in telecommunication system development, innovation, and research.  His research work, at Nokia Bell Labs Antwerp Belgium, focused on future media and communication tools for the creative networked society (application and interaction research, IOT, user participation, etc.). He likes to combine his multidisciplinary skills of being artist, engineer, and creativity coach to enhance the creative process. He co-authored an extensive set of papers and patents. He is a big fan of DIY culture and online learning programs. The overall moto in his work is: “share your creativity”.


 

Sandy Claes

Sandy Claes is a design researcher at the innovation department of the Flemish public broadcast company VRT. She holds a PhD in engineering science (2018) from the KU Leuven university in Belgium. In her research work, she focuses on the overlap between media, technology and public space. Her research work has been published at international, peer reviewed conferences concerning the human factor of interactive technologies, such as CHI and DIS. Sandy has a background as a master in audio-visual arts (2005). Her audio-visual work has been awarded on several international film festivals (such as I Castelli Animati in Rome, The international short film festival of Leuven), and exhibited at several international venues (such as LABoral, Madrid and Museum M, Leuven). With this mixed background of science, engineering and arts, Sandy approaches research projects from a multi disciplinary viewpoint.


 

Klaas Baert

Klaas Baert is a researcher and creative developer at VRT innovation. He has a history in live music production and software development, after obtaining his BA in applied information technology at the University College of Ghent in 2003. Inspired by the DIY ethics in certain music scenes he became a strong supporter of the DIY culture.

He joined VRT in 2017 to help to research new media innovations in a social smart city. One of his focuses is on enabling maker communities around broadcast media. Moving from user-generated content to user-generated formats. He is also project lead for VRT on the H2020 HRADIO project where he works on several use-cases around interactive radio.


VENUE

We The Curious (website)
1, Millennium Square, Anchor Rd, Bristol BS1 5DB, UK

Press Kit

To be provided

Sep
2
Mon
3RD OPEN CALL WEBINAR @ WEB-STREAMED | TIME CET
Sep 2 @ 11:00 am – 1:00 pm
3RD OPEN CALL WEBINAR @ WEB-STREAMED | TIME CET

The Webinar, hold on the 2nd of September 2019, outlined information about the 3rd FLAME Open Call and the 3rd-party projects that are expected to be funded under the selected SMEs, Industry and Start-ups trials. 

The FLAME project will be first introduced, presenting also the expectations from the trials that FLAME is seeking in this call, as well as the advantages of getting involved with the project. An overview of the FLAME platform will follow and the partners will describe then the infrastructures available in the four replicator cities of FLAME project. During the last part of the webinar, the details about the process of applying for the open call and the respective timeline will be discussed. The participants will have the chance to make any additional question for further clarifications and information about the call in all these aspect.

AGENDA

TimeSessionSpeaker
11:00FLAME Introduction and Expectations for the Open Call 3Michael Boniface, IT Innovation Centre, University of Southampton
11:15FLAME Technologies: Platform, Infrastructures and Foundation Media ServicesSebastian Robitzsch, InterDigital
EXPERIMENTATION PROPOSALS
11:30FLAME Replicator Ecosystems  (10 mins each)

  • Bristol
  • Barcelona
  • Sicily
  • London
Hamid Falaki, University of Bristol

August Betzler, i2Cat Foundation

Sebastian Robitzsch, InterDigital

PROPOSAL SUBMISSION
12:10Open Call 3 ProcessLamprini Kolovou, Martel Innovation
12:30Q/A

Webinar presentations:
01_FLAME – introduction  |  02_FLAME – Technologies  |  03_BCN – Infrastructure  |  04_UOB – Infrastructure  |  05_KCL – Infrastructure  |  06_ Level7 – Infrastructure   |  07_FLAME – Opencall process

 

Sep
12
Thu
IBC2019 @ RAI Amsterdam
Sep 12 – Sep 17 all-day

Today, users want more engaging and meaningful media experiences, localized to their context and community. User demands and technology trends are pushing media companies to search for new technologies that engage with users, communities and spaces to create places for culture, entertainment and learning.

The FLAME project is to build a highly programmable media delivery platform that enables participative creative space co-creation and demonstrate the added value in localizing media service offerings. This is achieved by providing a tighter integration of media services with the programmable computing, storage and communication urban infrastructure, allowing placing media services deep in the network, in metro data centres as well as at the very edge of the network. The solutions employed are based on emerging 5G paradigms, such as mobile edge computing and software defined networking, combined with IT technologies, such as virtualization and micro services.

The FLAME booth at the IBC Future Zone (booth F14 in Hall-8) will showcase several FLAME media service use cases for participative media services, such as found in AR/VR assisted games and storytelling. Visitors to the booth will be able to get their hands on the technology and experience localised AR story-telling, urban gaming and more. How will we do this? We’ll provide a physical diorama of a future city space representing one of FLAME’s replicator cities with buildings, edge and communication towers.

Visitors will be able to move around the scaled space, triggering geo-located gaming and content distribution services as it they were in the city itself! Visitors to the FLAME booth will not only engage in new experiences they will also understand how 5G will deliver them.


By the Industry for the Industry

IBC is the world’s most influential media, entertainment and technology show. Six leading international bodies are the partners behind IBC, representing both exhibitors and visitors.

In 2018 IBC attracted more than 55,000 attendees from 170 countries around the world, exhibiting more than 1,700 of the world’s key technology suppliers and showcasing a debate-leading conference.