The Future of Digital Media in 5G networks and the Next Generation Internet
Co-Located Workshop @ NEM Summit 2017, 30 November, Madrid
Digital media is everywhere. Sports, music, television, art, fashion, business, education, medicine, retail, safety, and just about anything people do uses digital media. What happens to the production, distribution and consumption of digital media is extremely important to everyone.
Consumers are increasingly playing an active role when interacting with media, with brands, and with each other. They are always connected and increasingly surrounded by sensors, computing and communication infrastructures in their homes, buildings and public spaces. Add to this the rise of immersive technologies offering virtual- and augmented reality and interactive location-based experiences, and you get major opportunities for new user experiences, services and business models. You also get massive structural change that will disrupt digital media ecosystems.
The workshop aims to gather leading experts working in the areas of digital media and communications to explore this structural change. Immersive media, such as 3D tele-immersion and mixed reality, are highly interactive and time critical. Infrastructure performance matters much more to user experience, much more than for today’s on-demand streaming services. Getting the performance at scale at acceptable costs will be essential for adoption of future media services.
WHY ATTEND THE WORKSHOP?
While attending, you’ll discuss new forms of social and interactive media experience building on emerging 5G networks and the Next Generation Internet. You’ll hear from leading broadcasters and media service companies working in areas such as participatory media, highly mobile media, AR and VR.
You’ll also gain insight into the FLAME project (Facility for Large-scale Adaptive Media Experimentation), which is building a ground-breaking media delivery platform. What’s different with FLAME is the possibly tighter integration of media services with the programmable compute, storage and communication infrastructure of Telcos. This allows placement of media services deep in the network, in metro data centres as well as at the very edge of the network in street cabinets.
You’ll also get information on how to get involved in realising the vision. FLAME is offering over 2 Million Euros to organisations wanting run trials and experiments through open calls. Open calls provide the creative industries, telecommunications industries and smart cities stakeholders the opportunities to explore performance, acceptance and viability of highly localised media products and services. Companies get access to a programmable city infrastructure, testing tools, knowledge bases and expertise to scale solutions.
The workshop is organised by the FLAME project in close collaboration with the NEM Summit organisers.
Edificio Nouvel, Auditorio 400 and Auitorio 200.
Museo Reina Sofía, Entrance by Ronda de Atocha s/n, 28012 Madrid, Spain
Download the full report. (PDF)
– SESSION 1 (09:00 – 10:30) –
|09:00 – 09:10||Welcome and introduction (PDF)|
Michael Boniface, IT Innovation Centre
|09:10 – 09: 50||Key Notes|
|09:50 – 10:30||Panel debate with interactive audience: Q/A (PDF)|
Chaired by Josep Martrat, Atos
– SESSION 2 (11:00 – 12:30) –
|11:00 – 11:10||FLAME Offering : a flexible delivery platform for media services (PDF)|
Michael Boniface,IT Innovation Centre
|11:10 – 11:50||Early trials and experiments from broadcast, transmedia and gaming|
|11:50 – 12:20||How to get involved in the FMI Ecosystem and FLAME Open Calls- with audience QA (PDF)|
Monique Calisti, Martel Innovate
|12:20 – 12:30||Wrap up and closure|
The webinar hosted by the FLAME consortium aims a providing a clear overview of the project and an explanation of the upcoming Open Call together with all needed information on how to apply.
At the end of the webinar there will be a Q&A session to answer questions from the audience.
- General overview of FLAME
- The technology behind FLAME
- A Showcase
- All about this Open Call
Watch the webinar to have more details about the call.
THE 1st FLAME SUMMER SCHOOL WILL TAKE PLACE ON 11-13 JULY 2018 IN BRISTOL.
Academia and Industry engage in challenging tasks in which they draw upon personal strengths and diverse experiences, create meaningful connections, and develop innovative problem-solving skills in the Future Multimedia Internet ecosystem through FLAME Platform. With the confidence and character gained from these experiences, Academia and Industry pursue their individual passions and participate responsibly and effectively in their communities.
To promote FLAME Platform as an infrastructure for FMI development and experimentation within academia and industry. The FMI ecosystem will allow FLAME to experiment, improve and extend the capabilities of the platform, through personalized, participatory media collaborative, interactive transmedia narratives and location-based augmented reality and more. This will be enabled through the FLAME platform’s “PIML” characteristics that provide a quality of experience (QoE) oriented focus for the design and realization of digital media services running on the FLAME platform.
MAIN CHAIR AND POINT OF CONTACT
For any further information, please contact:
Dr. Aloizio P. Silva ()
High Performance Network Group - University of Bristol
Engineers’ House (website)
The Promenade, Clifton Down, Avon, Bristol BS8 3NB
Free onsite parking with reserved signs and attendant parking.
Registration is now close.
In the registration, refreshments throughout the event (English breakfast) and lunches are included.
MEET THE SPEAKERS
Alexandre P. Do Carmo received his degree in Computer Engineering in 1997, from the Federal University of Espírito Santo (UFES), Vitória, Brazil. After that he worked as a lecturer at a private university and founded a company, called Unitera, that was specialised in projects and network infrastructure services, as well as focused on management and security over IP networks and training. At that time, Unitera supported big clients as Vale Mining Company and Arcelor Mittal Steel Company. He was also involved in research projects including the university (UFES) and some ICT companies such as Xerox and PADITEC, manufacturer of optical networking equipment. In 2010, he received his master degree, having his dissertation on network security. Later, in 2013, he became a professor at the Electrical Engineering Department of IFES - Federal Institute of Espírito Santo. Since 2016, he is a PhD student at the Electrical Engineering Posgraduation Program, at UFES, and right now he has been working at the HPN Group, University of Bristol, as a Research Associate in Project FLAME.
Professor Michael Boniface is Technical Director of the IT Innovation Centre, University of Southampton and a Professional Fellow in Information Technology.
He joined IT Innovation in 2000 after several years at Nortel Networks developing infrastructure to support telecommunications interoperability. His roles at IT Innovation include technical strategy of RTD across IT Innovation’s project portfolio, technical leadership, and business development. He has over 17 years’ experience of RTD into innovative distributed systems for industry and government advancing technologies in the areas of interactive media, secure service-oriented architectures, semantic web, cloud computing and network infrastructures. He is the coordinator of the EC ICT-FLAME project providing leadership for the development of a future media internet ecosystem and adaptive content delivery platform building on software-defined infrastructures. He coordinated the EC EXPERIMEDIA project providing leadership for a facility used to conduct 30 trials with end users bringing together sensors, gaming, social networking, and media technologies.
He is the technical lead of EC ProsocialLearn aiming to develop a games platform aiming to support the development of digital games to teach children social skills. He leads work on analytics frameworks for exploring QoS/QoE causation in highly distributed systems. He provides vision and road mapping for Internet systems and policy recommendations to funding bodies through white papers, participation in expert groups and projects (HUB4NGI, FIREStudy). Michael has a BEng in multimedia communications.
Dirk Trossen is a Senior Principal Engineer at InterDigital Europe, the European branch of InterDigital Inc. Dirk has more than 15 years of experience in network architectures, services and wireless technology. His main contributions can be found in the area of inter-domain networking as well as seamless handovers and new service concepts for operators. He is currently technical leading the European efforts FLAME, performing ICN research with the goal of evolutionary introduction of ICN concepts in upcoming 5G networks. Prior to joining InterDigital, Dirk was co-founder of TecVis LP, a UK-based software solution company in the mobile, context-aware solution space and he held prior positions as a Senior Researcher with Cambridge University, Chief Researcher with BT Research and as a Principal Scientist at Nokia Research. He is also a research affiliate with the Advanced Network Architecture group at MIT CSAIL. He holds a Ph.D. degree in Computer Science from Technical University of Aachen, Germany. He published more than 75 peer-reviewed papers in international conferences and journals and has currently 32 international patents.
Dr. Sebastian Robitzsch is with InterDigital Europe, Ltd. working as a staff engineer on ICN-related Horizon 2020 funded projects. His recent research efforts focus on the softwarisation of network functions following existing SDN and NFV paradigms in order to allow a decoupling of infrastructure, service and content providers for a more versatile communication network. He is currently responsible for integration of the InterDigital's FLIPS platform into the H2020 FLAME platform efforts. In the past he has been with Dublin City University, Ireland, T-Systems, Germany, Fraunhofer FOKUS, Germany, and Nokia Research Centre, Finland, working on research issues spanning from interference and self-configuration techniques in 802.11-based multi-antenna mesh networks, heterogeneous access networks to system architecture design for trace analytics and recommender systems in next-generation OSSs. Sebastian received his Ph.D. from University College Dublin, Ireland, in 2013 and an M.Sc. equivalent (Dipl.-Ing. (FH)) from the University of Applied Sciences Merseburg, Germany in 2008
Kay Hänsge is a researcher at InterDigital Europe. His focus lies on cloud-based networking and orchestration. He studied Information and Communication Technology within a dual students program at the University of Applied Sciences in Leipzig (Hochschule für Telekommunikation, Leipzig) and wrote his master's thesis about QoS-based WebRTC Service Delivery over a Next Generation Mobile Network (NGMN) Infrastructure. Until December 2017 he worked as a researcher at the Deutsche Telekom in the innovation and CTO departments with scope for optimization of service provisioning in NGNs, in particular within IP Multimedia Subsystem (IMS) and Evolved Packet Systems (EPS) and beyond. He developed and integrated new service features into the overall NGN infrastructure. His results were incorporated into company-internal and public European projects, such as FIWARE, XIFI, OpenLab-WONDER, or reTHINK. Since 2016, he actively supported the DT standardization group in the 3GPP#SA2 Technical Specification Group.
Dries De Roeck is a designer, researcher and leads all things research at the creative agency Studio Dott (Belgium). In his research work, he questions how design processes change when digital and physical products become increasingly intertwined. His interest generally lies in the way technology is being embedded and used throughout the everyday life of people. The current focus of the work Dries is involved in relates to social innovation and wellbeing within an urban context.
Examples of recent work: Participatie Paviljoen & Diotto
Marc Godon recently joined the Innovation Center of VRT. Here he explores new roles for the public broadcaster in relationship to future Smart Cities. He received the degree of Master in the Industrial Sciences in 1983 in Antwerp (BE) and finalized a degree in Monumental Arts at the Royal Academy of Fine Arts Antwerp (BE) in 2013. He has thirty years of experience in telecommunication system development, innovation, and research. His research work, at Nokia Bell Labs Antwerp Belgium, focused on future media and communication tools for the creative networked society (application and interaction research, IOT, user participation, etc.). He likes to combine his multidisciplinary skills of being artist, engineer, and creativity coach to enhance the creative process. He co-authored an extensive set of papers and patents. He is a big fan of DIY culture and online learning programs. The overall moto in his work is: “share your creativity”.
Sandy Claes is a design researcher at the innovation department of the Flemish public broadcast company VRT. She holds a PhD in engineering science (2018) from the KU Leuven university in Belgium. In her research work, she focuses on the overlap between media, technology and public space. Her research work has been published at international, peer reviewed conferences concerning the human factor of interactive technologies, such as CHI and DIS. Sandy has a background as a master in audio-visual arts (2005). Her audio-visual work has been awarded on several international film festivals (such as I Castelli Animati in Rome, The international short film festival of Leuven), and exhibited at several international venues (such as LABoral, Madrid and Museum M, Leuven). With this mixed background of science, engineering and arts, Sandy approaches research projects from a multi disciplinary viewpoint.
Julia Chatain is a Software Engineer at the Game Technology Center of ETH Zurich, Switzerland. She received her Engineering Degree in Mathematics and Computer Science from École Polytechnique (Paris, France) and her Master of Science in Computer Science and Image Processing from EPFL (Lausanne, Switzerland), with internships at Microsoft and Google. During her master thesis, in collaboration with the science center Cap Sciences (Bordeaux, France), she designed interactive technologies using augmented reality to help the Science Center visitors express themselves. Before joining the GTC, she worked in a research team (Potioc, Inria, Bordeaux, France) where she focused on Human-Computer Interaction and developed various augmented reality technologies for groups in public spaces. She is interested in designing technologies for visitors’ empowerment and education in public spaces, with a strong focus on gaming, augmented reality, and localisation. Beside her work, she helps organise events like Django Girls to promote Computer Science and Mathematics, writes short stories for cultural journals, and likes to create stuffed animals.
Dr. Steven Poulakos is an Associate Research Scientist at Disney Research. He received a B.S. degree in Engineering Physics and M.S. in Library and Information Science, both from the University of Illinois at Urbana-Champaign. He received his Ph.D. in Computer Science from ETH Zurich for his contributions modelling visual perception of stereoscopic images and video. Steven has participated in the EU-funded project REVERIE (REal and Virtual Engagement in Realistic Immersive Environments), utilizing stereoscopic technologies to enable realistic human interaction in shared virtual spaces. Steven’s research focus has evolved into the space of computational narrative, which includes computer-assisted generation of interactive narrative and experience management. He is participating in the EU-funded project FLAME (Facility for Large-scale Adaptive Media Experimentation), developing technologies to utilize smart city infrastructure to experience interactive narratives. Steven’s main research interest is in developing intelligent systems at the intersection of story, autonomous characters, and user experience.
Manuel Braunschweiler is a Research Associate at Disney Research Zurich (DRZ), Switzerland. He received his Master of Science in Computer Science, with a focus on Computer Graphics, from ETH Zurich in 2017. During his master thesis, in collaboration with Disney Research Zurich, he explored novel approaches for interactive storytelling in virtual 3d environments, where the main goals were to improve the user experience and the AI search algorithm. Before joining DRZ again, he was working as an intern at Esri R&D to develop a tool for authoring and telling 3d interactive stories on the web with respect to urban planning. Beside his work, he enjoys writing stories, play volleyball and create digital drawings.
Dr. Fabio Zünd is the Managing Director at the Game Technology Center (GTC) at ETH Zurich, Switzerland. He received his Bachelor and Master degree from ETH Zurich. With a focus on computer graphics and wireless technology, Fabio started his PhD at Disney Research Zurich in collaboration with the ETH Laboratory for Software Technology, developing real-time wireless video streaming technology. Moving to the ETH Computer Graphics Lab under the supervision of Prof. Robert W. Sumner and Prof. Markus Gross, Fabio concentrated his research on game technology, augmented reality, and storytelling technology, and finished his PhD in 2016. His work includes computer-assisted authoring, interactive narratives, Augmenting Creativity, as well as see-through and projected augmented reality research and applications. Since then, Fabio leads the research efforts on game design and technology at the GTC.
Classes will meet: Wednesday – Friday from 8am – 5pm
– WEDNESDAY, JULY 11TH –
|08:00 – 08:30 | Registration and Breakfast|
|08:30 – 9:30||Welcome|
|09:30 – 10:30|
Invited lecture: Bottom up, top down & cities
An interesting thing about cities and media is that cities provide environments for media production and consumption at the same time. However, when we talk about ‘smart’ cities we often only think about technology which is pushed to citizens. In this talk, I want to explore how ‘smart cities’ can keep offering a blend of bottom up and top down interactions and what we need to keep in mind when designing and developing in this context.
|10:30 – 12:00||Future Multimedia Internet (FMI)|
Michael Boniface, IT Innovation
|12:00 – 13:30 | Lunch|
|13:30 - 15:30|
Class I: FLAME platform architecture
Network Function Virtualization (NFV) and Software-defined Networking (SDN) are driving the evolution of compute and communication infrastructures. Utilizing those key technologies, the FLAME platform provides unique capabilities for the delivery of media services in smart city and edge computing environments. In this talk, I will outline the key technologies enabling those unique capabilities, the integration into an NFV-managed telecommunication infrastructure, and some concrete benefits of the platform in a media service example. A walk through the steps for service deployment will be given as a precursor to the more practical work led by the use cases later in the summer school programme.
|15:30 - 17:00|
Class II: FMI architecture for gaming and creative industries
The FLAME platform makes it possible for content providers to embed media services within physical locations of a smart city environment. The ability to intelligently embed both media and computation resources within physical locations offers new capabilities for gaming and creative industries. In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will present their research activity in the domain of storytelling and gaming. They will describe how they utilize the FLAME platform to develop novel and large-scale experiences.
|18:00 - 22:00 | Welcome Reception|
– THURSDAY, JULY 12TH –
|08:00 – 08:30 | Registration and Breakfast|
|08:30 – 10:30|
Class III: Existing FMI architectures/platforms
This section looks for exploring the existing FMI architectures comparing them with FLAME architecture and presenting gap analysis.
|10:30 – 12:00|
Class IV: Special topics on FMI
This section and the followings look for exploring future formats of journalism through media usage by actually doing it. This means that future forms of journalism will be explored, based on novel interaction and media formats the FLAME ecosystem offers. The goal of the summer school is that participants experience the changing dynamic between journalist, citizen, media creator, designer and engineer. This will be achieved by becoming a journalist of the future, someone who creates something and reports at the same time using a broad variety of media.
The week will kick off by selecting a topic to cover and a target audience to reach. This process will be facilitated by the organizers through a selection of design tools.
To close, each participating group will report on their exploration through a journalistic format of the future.
|12:00 – 13:30 | Lunch|
|13:30 - 15:30|
Class VI: FMI experimental design session I
|15:30 - 17:00|
Class VII: FMI experimental design session II
|18:00 - 20:00 | Social Event at LockedInARoom Bristol|
– FRIDAY, JULY 13TH –
|08:00 – 08:30 | Breakfast|
|08:30 – 10:30|
Class VIII: FMI experimental deployment I
|10:30 – 12:00|
Class IX: FMI experimental deployment II
|12:00 – 13:30 | Lunch|
|13:30 - 15:30|
Class XI: FLAME design session
In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will give an overview of the game engine Unity and provide an example project for the participants. After a phase of game design, the participants will be able to implement their own FLAME-powered application with support from the FLAME partners.
Requirements: Computer with Unity 2018.1.0 installed (www.unity3d.com)
|15:30 - 17:00||FLAME platform review|
InterDigital and University of Bristol