1st FLAME Summer School

July 11, 2018 – July 13, 2018 all-day Europe/Zurich Timezone
Engineers’ House
The Promenade
Clifton Down, Avon, Bristol BS8 3NB
Dr. Aloizio P. Silva


Early tickets extended till May 31st. Only 7 free spots left!


Academia and Industry engage in challenging tasks in which they draw upon personal strengths and diverse experiences, create meaningful connections, and develop innovative problem-solving skills in the Future Multimedia Internet ecosystem through FLAME Platform. With the confidence and character gained from these experiences, Academia and Industry pursue their individual passions and participate responsibly and effectively in their communities.


To promote FLAME Platform as an infrastructure for FMI development and experimentation within academia and industry. The FMI ecosystem will allow FLAME to experiment, improve and extend the capabilities of the platform, through personalized, participatory media collaborative, interactive transmedia narratives and location-based augmented reality and more. This will be enabled through the FLAME platform’s “PIML” characteristics that provide a quality of experience (QoE) oriented focus for the design and realization of digital media services running on the FLAME platform.


For any further information, please contact:
Dr. Aloizio P. Silva ()
High Performance Network Group - University of Bristol


Engineers’ House (website)
The Promenade, Clifton Down, Avon, Bristol BS8 3NB

Free onsite parking with reserved signs and attendant parking.


Registration is now open.
In the registration, refreshments throughout the event (English breakfast) and lunches are included. 



Aloizio Pereira Da Silva

Aloizio Pereira Da Silva is a Senior Researcher at High Performance Network Group at University of Bristol. Currently, working as a 5G portfolio manager and researcher. He got his Phd in Computer Engineering at Instituto Tecnológico de Aeronáutica (ITA) (2015). He is PMP Certified by PMI (Project Management Institute) the world's leading project management organization. Aloizio also has Master of Business Administration (MBA) in Project Management at Fundação Getúlio Vargas (FGV) (2008) and as well the Master Degree in Computer Science at Federal University of Minas Gerais (2002) and Undergraduate in Computer Science at Pontifícia Universidade Católica de Minas Gerais (1999) . Aloizio's experiences expand in the area of Computer Science and Engineering, specifically in Advanced Wireless Communication, Delay and Disruption Tolerant Network, Distributed Systems, Computer Networks, Algebraic Topology, Telecommunication Networks, Machine Learning and Software Engineer. He has been working mainly in the following subjects: software defined network (SDN), network function virtualization (NFV), Mobile Edge Computing (MEC), Internet Of Things (IoT), DTN congestion control, space data systems, wireless space data systems, wireless communication, location-based services, quality of service, wireless data services, Interplanetary Networks, Mobile Computing and wireless sensor networks.


Dries De Roeck

Dries De Roeck is a designer, researcher and leads all things research at the creative agency Studio Dott (Belgium). In his research work, he questions how design processes change when digital and physical products become increasingly intertwined. His interest generally lies in the way technology is being embedded and used throughout the everyday life of people. The current focus of the work Dries is involved in relates to social innovation and wellbeing within an urban context.
Examples of recent work: Participatie Paviljoen & Diotto


Michael Boniface

Professor Michael Boniface is Technical Director of the IT Innovation Centre, University of Southampton and a Professional Fellow in Information Technology.
He joined IT Innovation in 2000 after several years at Nortel Networks developing infrastructure to support telecommunications interoperability. His roles at IT Innovation include technical strategy of RTD across IT Innovation’s project portfolio, technical leadership, and business development. He has over 17 years’ experience of RTD into innovative distributed systems for industry and government advancing technologies in the areas of interactive media, secure service-oriented architectures, semantic web, cloud computing and network infrastructures. He is the coordinator of the EC ICT-FLAME project providing leadership for the development of a future media internet ecosystem and adaptive content delivery platform building on software-defined infrastructures. He coordinated the EC EXPERIMEDIA project providing leadership for a facility used to conduct 30 trials with end users bringing together sensors, gaming, social networking, and media technologies.
He is the technical lead of EC ProsocialLearn aiming to develop a games platform aiming to support the development of digital games to teach children social skills. He leads work on analytics frameworks for exploring QoS/QoE causation in highly distributed systems. He provides vision and road mapping for Internet systems and policy recommendations to funding bodies through white papers, participation in expert groups and projects (HUB4NGI, FIREStudy). Michael has a BEng in multimedia communications.


Dirk Trossen

Dirk Trossen is a Senior Principal Engineer at InterDigital Europe, the European branch of InterDigital Inc. Dirk has more than 15 years of experience in network architectures, services and wireless technology. His main contributions can be found in the area of inter-domain networking as well as seamless handovers and new service concepts for operators. He is currently technical leading the European efforts FLAME, performing ICN research with the goal of evolutionary introduction of ICN concepts in upcoming 5G networks. Prior to joining InterDigital, Dirk was co-founder of TecVis LP, a UK-based software solution company in the mobile, context-aware solution space and he held prior positions as a Senior Researcher with Cambridge University, Chief Researcher with BT Research and as a Principal Scientist at Nokia Research. He is also a research affiliate with the Advanced Network Architecture group at MIT CSAIL. He holds a Ph.D. degree in Computer Science from Technical University of Aachen, Germany. He published more than 75 peer-reviewed papers in international conferences and journals and has currently 32 international patents.


Marc Godon
Marc Godon recently joined the Innovation Center of VRT. Here he explores new roles for the public broadcaster in relationship to future Smart Cities. He received the degree of Master in the Industrial Sciences in 1983 in Antwerp (BE) and finalized a degree in Monumental Arts at the Royal Academy of Fine Arts Antwerp (BE) in 2013. He has thirty years of experience in telecommunication system development, innovation, and research.  His research work, at Nokia Bell Labs Antwerp Belgium, focused on future media and communication tools for the creative networked society (application and interaction research, IOT, user participation, etc.). He likes to combine his multidisciplinary skills of being artist, engineer, and creativity coach to enhance the creative process. He co-authored an extensive set of papers and patents. He is a big fan of DIY culture and online learning programs. The overall moto in his work is: “share your creativity”.


Sandy Claes
Sandy Claes is a design researcher at the innovation department of the Flemish public broadcast company VRT. She holds a PhD in engineering science (2018) from the KU Leuven university in Belgium. In her research work, she focuses on the overlap between media, technology and public space. Her research work has been published at international, peer reviewed conferences concerning the human factor of interactive technologies, such as CHI and DIS. Sandy has a background as a master in audio-visual arts (2005). Her audio-visual work has been awarded on several international film festivals (such as I Castelli Animati in Rome, The international short film festival of Leuven), and exhibited at several international venues (such as LABoral, Madrid and Museum M, Leuven). With this mixed background of science, engineering and arts, Sandy approaches research projects from a multi disciplinary viewpoint.
Julia Chatain
Julia Chatain is a Software Engineer at the Game Technology Center of ETH Zurich, Switzerland. She received her Engineering Degree in Mathematics and Computer Science from École Polytechnique (Paris, France) and her Master of Science in Computer Science and Image Processing from EPFL (Lausanne, Switzerland), with internships at Microsoft and Google. During her master thesis, in collaboration with the science center Cap Sciences (Bordeaux, France), she designed interactive technologies using augmented reality to help the Science Center visitors express themselves. Before joining the GTC, she worked in a research team (Potioc, Inria, Bordeaux, France) where she focused on Human-Computer Interaction and developed various augmented reality technologies for groups in public spaces. She is interested in designing technologies for visitors’ empowerment and education in public spaces, with a strong focus on gaming, augmented reality, and localisation. Beside her work, she helps organise events like Django Girls to promote Computer Science and Mathematics, writes short stories for cultural journals, and likes to create stuffed animals.
Alexandre P. do Carmo
Alexandre received his degree in Computer Engineering in 1997, from the Federal University of Espírito Santo (UFES), Vitória, Brazil.  After that he worked as a lecturer at a private university and founded a company, called Unitera, that was specialised in projects and network infrastructure services, as well as focused on management and security over IP networks and training. At that time, Unitera supported big clients as Vale Mining Company and Arcelor Mittal Steel Company. He was also involved in research projects including the university (UFES) and some ICT companies such as Xerox and PADITEC, manufacturer of optical networking equipment. In 2010, he received his master degree, having his dissertation on network security. Later, in 2013, he became a professor at the Electrical Engineering Department of IFES - Federal Institute of Espírito Santo. Since 2016,  he is a PhD student at the Electrical Engineering Posgraduation Program, at UFES, and right now he has been working at the HPN Group, University of Bristol, as a Research Associate in Project FLAME.
Fabio Zünd
Dr. Fabio Zünd is the Managing Director at the Game Technology Center (GTC) at ETH Zurich, Switzerland. He received his Bachelor and Master degree from ETH Zurich. With a focus on computer graphics and wireless technology, Fabio started his PhD at Disney Research Zurich in collaboration with the ETH Laboratory for Software Technology, developing real-time wireless video streaming technology. Moving to the ETH Computer Graphics Lab under the supervision of Prof. Robert W. Sumner and Prof. Markus Gross, Fabio concentrated his research on game technology, augmented reality, and storytelling technology, and finished his PhD in 2016. His work includes computer-assisted authoring, interactive narratives, Augmenting Creativity, as well as see-through and projected augmented reality research and applications. Since then, Fabio leads the research efforts on game design and technology at the GTC.


Classes will meet: Wednesday – Friday from 8am – 5pm



08:00 – 08:30 | Registration and Breakfast
08:30 – 9:30Welcome
09:30 – 10:30Invited lecture: Bottom up, top down & cities
Dries De Roeck, Studio Dott

An interesting thing about cities and media is that cities provide environments for media production and consumption at the same time. However, when we talk about ‘smart’ cities we often only think about technology which is pushed to citizens. In this talk, I want to explore how ‘smart cities’ can keep offering a blend of bottom up and top down interactions and what we need to keep in mind when designing and developing in this context.

10:30 – 12:00Future Multimedia Internet (FMI)
Michael Boniface, IT Innovation
12:00 – 13:30 | Lunch
13:30 - 15:30Class I: FLAME platform architecture
Dirk Trossen, Interdigital

Network Function Virtualization (NFV) and Software-defined Networking (SDN) are driving the evolution of compute and communication infrastructures. Utilizing those key technologies, the FLAME platform provides unique capabilities for the delivery of media services in smart city and edge computing environments. In this talk, I will outline the key technologies enabling those unique capabilities, the integration into an NFV-managed telecommunication infrastructure, and some concrete benefits of the platform in a media service example. A walk through the steps for service deployment will be given as a precursor to the more practical work led by the use cases later in the summer school programme.

15:30 - 17:00Class II: FMI architecture for gaming and creative industries
Disney Research and ETZ
  • Hands-on (Practical)

The FLAME platform makes it possible for content providers to embed media services within physical locations of a smart city environment. The ability to intelligently embed both media and computation resources within physical locations offers new capabilities for gaming and creative industries. In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will present their research activity in the domain of storytelling and gaming. They will describe how they utilize the FLAME platform to develop novel and large-scale experiences.

19:00 - 22:00 | Opening Reception


08:00 – 08:30 | Registration and Breakfast
08:30 – 10:30Class III: Existing FMI architectures/platforms
Aloizio P. Silva and Alexandre P. Carmo, University of Bristol

This section looks for exploring the existing FMI architectures comparing them with FLAME architecture and presenting gap analysis.

10:30 – 12:00Class IV: Special topics on FMI
Marc Godon, VRT
  • Theoretical and discussions

This section and the followings look for exploring future formats of journalism through media usage by actually doing it. This means that future forms of journalism will be explored, based on novel interaction and media formats the FLAME ecosystem offers. The goal of the summer school is that participants experience the changing dynamic between journalist, citizen, media creator, designer and engineer. This will be achieved by becoming a journalist of the future, someone who creates something and reports at the same time using a broad variety of media.

The week will kick off by selecting a topic to cover and a target audience to reach. This process will be facilitated by the organizers through a selection of design tools.

After this choice, all groups will be challenged to come up with an artifact that can be placed in the city of Bristol during the week. This physical object or installation should be regarded as the source of data which will be reported on throughout the week.

To close, each participating group will report on their exploration through a journalistic format of the future.

12:00 – 13:30 | Lunch
13:30 - 15:30Class VI: FMI experimental design session I
Marc Godon, VRT
  • Hands-on (Practical)
15:30 - 17:00Class VII: FMI experimental design session II
Marc Godon, VRT
  • Hands-on (Practical)
18:00 - 20:00 | Social Event at LockedInARoom Bristol


08:00 – 08:30 | Breakfast
08:30 – 10:30Class VIII: FMI experimental deployment I
Marc Godon, VRT
  • Hands-on (Practical)
10:30 – 12:00Class IX: FMI experimental deployment II
Marc Godon, VRT
  • Hands-on (Practical)
12:00 – 13:30 | Lunch
13:30 - 15:30Class XI: FLAME design session
Disney Research and ETZ
  • Hands-on (Practical)

In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will give an overview of the game engine Unity and provide an example project for the participants. After a phase of game design, the participants will be able to implement their own FLAME-powered application with support from the FLAME partners.

Requirements: Computer with Unity 2017.3.0 Patch 2 installed (https://unity3d.com/unity/qa/patch-releases?version=2017.3)

  • To deploy on Android: Please bring your own Android device.
  • To deploy on iOS: Please bring your own iOS target device (iPhone, iPad). You should also bring an iOS development machine (MacBook) as well as an Apple ID.
15:30 - 17:00FLAME platform review
InterDigital and University of Bristol