1st FLAME Summer School

When:
July 11, 2018 – July 13, 2018 all-day Europe/Zurich Timezone
2018-07-11T00:00:00+01:00
2018-07-14T00:00:00+01:00
Where:
Engineers’ House
The Promenade
Clifton Down, Avon, Bristol BS8 3NB
UK
Contact:
Dr. Aloizio P. Silva

SAVE THE DATE: THE 1st FLAME SUMMER SCHOOL WILL TAKE PLACE ON 11-13 JULY 2018 IN BRISTOL.

Update will come soon.

MISSION

Academia and Industry engage in challenging tasks in which they draw upon personal strengths and diverse experiences, create meaningful connections, and develop innovative problem-solving skills in the Future Multimedia Internet ecosystem through FLAME Platform. With the confidence and character gained from these experiences, Academia and Industry pursue their individual passions and participate responsibly and effectively in their communities.

GOAL

To promote FLAME Platform as an infrastructure for FMI development and experimentation within academia and industry. The FMI ecosystem will allow FLAME to experiment, improve and extend the capabilities of the platform, through personalized, participatory media collaborative, interactive transmedia narratives and location-based augmented reality and more. This will be enabled through the FLAME platform’s “PIML” characteristics that provide a quality of experience (QoE) oriented focus for the design and realization of digital media services running on the FLAME platform.

MAIN CHAIR AND POINT OF CONTACT

For any further information, please contact:
Dr. Aloizio P. Silva ()
High Performance Network Group – University of Bristol

VENUE

Engineers’ House (website)
The Promenade, Clifton Down, Avon, Bristol BS8 3NB

Free onsite parking with reserved signs and attendant parking.

REGISTRATION

Registration page will be opened soon.
In the registration fee refreshments throughout the event (English breakfast) and lunches are included.

AGENDA

Classes will meet: Wednesday – Friday from 8am – 5pm

– WEDNESDAY, JULY 11TH –
DAY 1

08:00 – 08:30 | Registration and Breakfast
08:30 – 9:30Welcome
09:30 – 10:30Invited lecture: Bottom up, top down & cities
Dries De Roeck, Studio DottDries is a designer, researcher and leads all things research at the creative agency Studio Dott (Belgium). In his research work, he questions how design processes change when digital and physical products become increasingly intertwined. His interest generally lies in the way technology is being embedded and used throughout the everyday life of people. The current focus of the work Dries is involved in relates to social innovation and wellbeing within an urban context.
Examples of recent work: Participatie Paviljoen & Diotto


Bottom up, top down & cities
An interesting thing about cities and media is that cities provide environments for media production and consumption at the same time. However, when we talk about ‘smart’ cities we often only think about technology which is pushed to citizens. In this talk, I want to explore how ‘smart cities’ can keep offering a blend of bottom up and top down interactions and what we need to keep in mind when designing and developing in this context.

10:30 – 12:00Future Multimedia Internet (FMI)
Michael Boniface, IT Innovation
12:00 – 13:30 | Lunch
13:30 – 15:30Class I: FLAME platform architecture
Dirk Trossen, Interdigital

  • Existing FMI architectures/platforms (Comparative Analysis)
15:30 – 17:00Class II: FMI architecture
Disney Research and ETZ

  • Hands-on (Practical)

The FLAME platform makes it possible for content providers to embed media services within physical locations of a smart city environment. The ability to intelligently embed both media and computation resources within physical locations offers new capabilities for gaming and creative industries. In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will present their research activity in the domain of storytelling and gaming. They will describe how they utilize the FLAME platform to develop novel and large-scale experiences.

19:00 – 22:00 | Opening Reception

 

– THURSDAY, JULY 12TH –
DAY 2

08:00 – 08:30 | Registration and Breakfast
08:30 – 10:30Class III: Existing FMI architectures/platforms
Aloizio P. Silva and Alexandre P. Carmo, University of Bristol


This section looks for exploring the existing FMI architectures comparing them with FLAME architecture and presenting gap analysis.

10:30 – 12:00Class IV: Special topics on FMI
Marc Godon, VRT

  • Theoretical and discussions

This section and the followings look for exploring future formats of journalism through media usage by actually doing it. This means that future forms of journalism will be explored, based on novel interaction and media formats the FLAME ecosystem offers. The goal of the summer school is that participants experience the changing dynamic between journalist, citizen, media creator, designer and engineer. This will be achieved by becoming a journalist of the future, someone who creates something and reports at the same time using a broad variety of media.

The week will kick off by selecting a topic to cover and a target audience to reach. This process will be facilitated by the organizers through a selection of design tools.

After this choice, all groups will be challenged to come up with an artifact that can be placed in the city of Bristol during the week. This physical object or installation should be regarded as the source of data which will be reported on throughout the week.

To close, each participating group will report on their exploration through a journalistic format of the future.

12:00 – 13:30 | Lunch
13:30 – 15:30Class VI: FMI experimental design session I
Marc Godon, VRT

  • Hands-on (Practical)
15:30 – 17:00Class VII: FMI experimental design session II
Marc Godon, VRT

  • Hands-on (Practical)
19:00 – 20:00 | Site visit

 

– FRIDAY, JULY 13TH –
DAY 3

08:00 – 08:30 | Breakfast
08:30 – 10:30Class VIII: FMI experimental deployment I
Marc Godon, VRT

  • Hands-on (Practical)
10:30 – 12:00Class IX: FMI experimental deployment II
Marc Godon, VRT

  • Hands-on (Practical)
12:00 – 13:30 | Lunch
13:30 – 15:30Class XI: FLAME design session
Disney Research and ETZ

  • Hands-on (Practical)

In this session, Disney Research Zurich and the Game Technology Center of ETH Zurich will give an overview of the game engine Unity and provide an example project for the participants. After a phase of game design, the participants will be able to implement their own FLAME-powered application with support from the FLAME partners.

Requirements: Computer with Unity 2017.3.0 Patch 2 installed (https://unity3d.com/unity/qa/patch-releases?version=2017.3)

15:30 – 17:00FLAME platform review
InterDigital and University of Bristol