In this page you can find all the updates about ICT FLAME project.

 

By Margherita Facca / October 21, 2020

IMRA 2.0: A PRESENTATION OF FLAME FROM A DEVELOPER’S PERSPECTIVE

I’ve used Azure, AWS, Google Cloud and other platforms for the AI workloads of D-Cube solutions. However, after some experimentation,...

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By Margherita Facca / October 18, 2020

IMRA 2.0: HARNESSING THE POWER OF FLAME TO OFFER A HIGH-QUALITY IMMERSIVE EXPERIENCE IN OUTDOOR MARATHON EVENTS.

IMRA 2.0 is an enhanced version of a marathon application for outdoor running events designed to be deployed in 5G...

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By Margherita Facca / September 11, 2020

ICON: Proactive Video Content Caching

ICON supports the localized, personalized and timely provision of media resources to users through the adoption of the FLAME’s platform....

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By Margherita Facca / September 8, 2020

HOLOFLAME: Dynamic orchestration, customization and delivery of Mixed Reality holographic media content at the network edge

HOLOFLAME focused on conducting experimentation and performance analysis over the Level7 infrastructure in Buseto Palizzolo. The focus was on the implementation of Augmented Reality (AR) scenarios using commercial off-the-shelf (COTS) Mixed Reality (MR) hardware.

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By Margherita Facca / September 2, 2020

How FLAME is pushing services in rural areas

In the last years a lot of work has been done to improve the 5G technology under many aspects such...

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By Margherita Facca / May 11, 2020

SmartMEC results with FLAME

The Mobile Edge Computing (MEC) concept can significantly improve the QoS of video streaming services; however, the computing resources at...

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By Margherita Facca / March 31, 2020

V2Flame trial performed at Barcelona

The V2Flame experiment has performed in January 2020 the final trial, showcasing the use of V2X networks leveraging FLAME capabilities...

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By Margherita Facca / March 4, 2020

Successful Prosumer trial at Bristol’s Festive Market 2019

TNO’s localized crowdsourced live video production and distribution framework, the Prosumer framework, has been successfully validated during a trial at...

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By Margherita Facca / February 25, 2020

The Future of Mixed-Reality Game Infrastructure is Hyperlocal

With the rise of Mixed-Reality devices, Mixed-Reality games and the infrastructure necessary to play those games have a crucial role...

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By Margherita Facca / February 22, 2020

Mobile DASH Services using NFV for small cell networks

Mobile DASH services using NFV in small cell networks is considered an approach for future multimedia services that request for...

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