With the modern capabilities of web browsers and open source 3d interactive web frameworks, we believe web browser experiences running on mobile devices is the future for 5G. Hool was selected as one of the winning teams of the 3rd Open Call of FLAME to bring our web AR game technology to Bristol Millenium Square.
The medFLAME experiment aimed to validate a number of improvements for the end-user and the service operator resulting from the introduction of 5G edge processing in the Interactive Medical University (https://edu.medvc.eu), which is a platform for improving the qualifications of doctors and medical students in various medical specialities. The validation in the experiment was supposed
As user media fruition is becoming more and more integrated, football clubs (and more generically sport teams) have greater opportunity to deliver their contents with the help of 5G technology at live events. With FC5 Live app, FINCONS (empowered by FLAME) plans to extend its currently Media offering to leverage the soccer fans experience with
The Mobile Edge Computing (MEC) concept can significantly improve the QoS of video streaming services; however, the computing resources at edge nodes are still limited and should be allocated economically efficiently, as both stated in the academic literature but also as we have experimentally validated in previous works, when we deployed heavy WebRTC workloads on
The V2Flame experiment has performed in January 2020 the final trial, showcasing the use of V2X networks leveraging FLAME capabilities to share real-time videos to enhance the driver experience. The trial has used the FLAME infrastructure in Barcelona’s Pere IV and Llacuna streets. The final architecture includes a Ficosa Carcom unit with Cellular V2X technology.
TNO’s localized crowdsourced live video production and distribution framework, the Prosumer framework, has been successfully validated during a trial at Bristol’s Festive Market on the 5th of December 2019. The TNO’s prosumer framework, which leverages FLAME edge computing capabilities to provide users the ability to share their videos in real-time, was tested in Millennium Square,
With the rise of Mixed-Reality devices, Mixed-Reality games and the infrastructure necessary to play those games have a crucial role when it comes to AR and VR capabilities. Gbanga was selected as one of the winning teams of the 2nd Open Call of FLAME to bring our AR game technology to Bristol Millenium Square. FLAME
Mobile DASH services using NFV in small cell networks is considered an approach for future multimedia services that request for high QoE standards. MoDASH offers a QoE orchestration solution for DASH streaming services over the SDN enabled FLAME platform. Our methodology includes a data offloading mechanism, which offloads video content to the EDGE server. Our
In this experiment we have created the Say Hello an application for festival attendees for creating and locally sharing mix-media stories using the FLAME infrastructure. Thus we successfully validated a proof of concept around social networks that are ephemeral (i.e. created only for a limited time), and local (i.e. participants are only included based on
The IMRA application aimed to enrich the viewer’s marathon experience, by providing personalized content on demand. Viewers in such events, are usually interested in one or more athletes. However, it is impossible to track their effort throughout the race. IMRA made this possible! The IMRA solution comprises of two parts: the IMRA app and the