Thanks to the opportunity of the second and forth Open Call, Level7 has implemented the FLAME infrastructure in a rural area (Buseto Palizzolo, Sicily) where the request of services from the local community is totally different if compared to high density territories. This gave us the chance to show two great experiments from Intellia and
A common issue that conventional commercial cloud-based infrastructures such as Amazon Web Services (AWS) and Azure are suffering from is the fact that the user normally does not have real control on the physical machines and the resources that have been booked to host the user services and content. This practically means that the user
As the COVID-19 pandemic has disturbed the process of medical education in a severe manner, the services of medVC.eu, which allow teaching medical students remotely, are in high demand. The medFLAME+ experiment aimed to test various aspects of QoS and QoE of a new a feature of our product – synchronous live playout of recorded
I’ve used Azure, AWS, Google Cloud and other platforms for the AI workloads of D-Cube solutions. However, after some experimentation, I’ve found that a scalable 5G platform deployed on edge resources, is a great option if you want to build a high-performance and scalable solution, especially when it comes to media services in outdoor events.
IMRA 2.0: HARNESSING THE POWER OF FLAME TO OFFER A HIGH-QUALITY IMMERSIVE EXPERIENCE IN OUTDOOR MARATHON EVENTS.
IMRA 2.0 is an enhanced version of a marathon application for outdoor running events designed to be deployed in 5G infrastructures. During such events, it is impossible for the viewers to monitor the entire race including their athlete/s of interest. IMRA (Immersive Marathon Runner App) is a crowdsourcing application where users can stream video content
MESHParade: Zubr’s collaborative 3D-scanning service allows anyone to capture a lifelike 3D model in augmented reality, and save it to the AR Sculpture Garden. Augmented and Virtual Reality company Zubr.co set out to create what they call a ‘Mobile Edge Scan Hive’ (MESH), a novel deployment to FLAME’s edge platform which invites participants to become
The OCTOPUS project is targeted to broadcasters and content providers in order to help the journalists with out-of-band information regarding the persons who are interviewed. The main idea of the OCTOPUS project is to avoid “epic failures” that can happen if the journalist does not recognize the person or in case the journalist does not
ICON supports the localized, personalized and timely provision of media resources to users through the adoption of the FLAME’s platform. End users can search and consume content based on their preferences learned by the provided ICON application. At the same, ICON supports the concept of content prosumers, i.e., end users can become content producers, apart
HOLOFLAME: Dynamic orchestration, customization and delivery of Mixed Reality holographic media content at the network edge
HOLOFLAME focused on conducting experimentation and performance analysis over the Level7 infrastructure in Buseto Palizzolo. The focus was on the implementation of Augmented Reality (AR) scenarios using commercial off-the-shelf (COTS) Mixed Reality (MR) hardware.
In the last years a lot of work has been done to improve the 5G technology under many aspects such as the radio access, the edge architectures, the core, etc. However, as it happens quite often in the telecom market, most of the focus has been spent on high density scenarios such as big cities,